These are Batman: Arkham Asylum PC Cheat Codes
How to select level on Batman: Arkham Asylum
Note : This process involve editing Batman Arkham Asylum game file, use at your own risk
You can select where to start the game, by opening the “BmGame.ini” file in the game folder
(Documents\Eidos\Batman Arkham Asylum\BmGame\Config) folder and changing the following line :
DebugLevelStarts=(Name=”FE_NewGame”, LevelNames=”start batentry?Area=Max,Max_C0,Max_C0_Audio,
Max_C0_CLigh ts,Max_C0_FX,Max_C0_Lights,Max_C0_Static,Max_A1,Ma x_A1_Audio,Max_A1_CH1,
Max_A1_CLights,Max_A1_Fx,Max _A1_Lights,Max_A1_Static,Max_IntroParty,Max_IntroA udio?
Flags=Chapter1_Start,gamestart,Batman_Abiliti esScreenDisabled,Batman_EnvAnalysisDisabled,
Batman _RiddlesDisabled,Batman_RiddlerChallengesDisabled? Start=BeginGame?
Movie=101_Batmobile_Intro?StreamMo vie”)
This controls the game behavior, once you select “new game”.
Mark the line with a semicolon ( ; ), so the game will skip it during loading and add the following line directly underneath it :
DebugLevelStarts=(Name=”FE_NewGame”,
LevelNames=”start batentry?Area=Overworld,Overworld_A1,Overworld_A1_Audio,
Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,Overworld_A1_Static,
Overworld_A1_Tunnel”)
Using the above method you will only get an empty area. If you want to jump into the action, you have to use flags at the end of the line.
-=Example=-
DebugLevelStarts=(Name=”FE_NewGame”, LevelNames=”start batentry?Area=Overworld,Overworld_A1,
Overworld_A1_Audio,Overworld_A1_CLights,Overworld_A1_FX,Overworld_A1_Lights,
Overworld_A1_Static,Overworld_A1_Tunnel?Flags=Chapter2_Start,Unlocked_Health1,Unlocked_Health2,
Unlocked_Health3,Unlocked_Health4″)
(Note that the ?Flags= are listed after the various filenames of the selected level, but before
the closing quotation marks.)
-=Here are some working flags=-
Chapter[Add 1-7 here]_Start – necessary to get enemy spawns (The tutorial is Chapter 1, Chapter 2
is Arkham Island, etc.)
Chapter[1-7]_Start – Chapter select, which is needed to get enemy spawns
Unlocked_Health1 – Health upgrade 1 (log into WayneTech once)
Unlocked_Health2 – Health upgrade 2 (log into WayneTech once)
Unlocked_Health3 – Health upgrade 3 (log into WayneTech once)
Unlocked_Health4 – Health upgrade 4 (log into WayneTech once)
Equip_HarpoonGunLv2 – Get BatClaw (requires restart from checkpoint)
Equip_LineLauncher – Get Line Launcher (requires restart from checkpoint)
Equip_ExplosiveGoo – Get Explosive Gel (requires restart from checkpoint)
Equip_Resonator2 – Get Electric lockpick (requires restart from checkpoint)
Upgrades and moves that aren’t specially mentioned (sometimes required, like LedgeGrab –
these are marked with a *). These usually require you to log into WayneTech (TAB and then 1)
at least once :
Unlocked_BatarangStunTime
Unlocked_BatarangTarget2
Unlocked_BatarangTarget3
Unlocked_ExplodeSolo
Unlocked_ProximityMine
Unlocked_SonicBatarang
Unlocked_SonicBatarangExp
Unlocked_ResonatorRange
Unlocked_ResonatorEasy
Unlocked_BatarangSteer
Unlocked_AnytimeTd
Unlocked_FloorGrateTd*
Unlocked_GlassSmashTd*
Unlocked_HangAttackTd*
Unlocked_CombatThrow
Unlocked_QuickTakedown
Unlocked_DoublePowerCombo
Unlocked_LedgeGrab*
Unlocked_ComboBatarang
Unlocked_ComboBoost
Game Information
| Batman: Arkham Asylum | |
| Genre | Action Role Playing Game |
| Developer | Rocksteady Studios |
| Publisher | Eidos Interactive |
| Platform | PC-Windows, Xbox 360, PS3 |
| ESRB | Teen (T) |
| Release | September 2009 |


